Sparking social initiation behaviors in children with Autism through full-body Interaction
We present the full-body interaction system Lands of Fog, a multi-user experience designed with and for children with ASD to foster social initiation and collaborative behaviors. Autism Spectrum Disorder (ASD) is a neurodevelopmental disorder which negatively impacts social communication abilities, resulting in significant problems forming and maintaining relationships with peers. Research suggests the use of Information and Communication Technologies to offer structured activities where individuals with ASD will be motivated to practice and develop these social behaviors, activities which deployed in inclusive schools cou...
Source: International Journal of Child Computer Interaction - October 28, 2016 Category: Child Development Source Type: research

Designing an educational music game: What if children were calling the tune?
Publication date: Available online 5 October 2016 Source:International Journal of Child-Computer Interaction Author(s): Marije Nouwen, Selina Schepers, Karen Mouws, Karin Slegers, Niek Kosten, Pieter Duysburgh This paper presents the design process of an educational digital music game that offers primary school children a first experience with music education. A four-phased Participatory Design (PD) trajectory was followed: exploratory interviews, Proxy Technology Assessment using the MemoLine instrument, co-design sessions and evaluation of the first demonstrator. This paper describes how PD principles can be used...
Source: International Journal of Child Computer Interaction - October 4, 2016 Category: Child Development Source Type: research

Sustainable cyberbullying detection with category-maximized relevance of harmful phrases and double-filtered automatic optimization
Publication date: Available online 31 August 2016 Source:International Journal of Child-Computer Interaction Author(s): Michal Ptaszynski, Fumito Masui, Taisei Nitta, Suzuha Hatakeyama, Yasutomo Kimura, Rafal Rzepka, Kenji Araki We develop a supporting solution for “cyberbullying” prevention based on recent discoveries in Artificial Intelligence and Natural Language Processing. Cyberbullying, defined as using Internet to humiliate and slander other people has become a burning problem. In Japan members of Parent-Teacher Association perform manual Web monitoring to stop cyberbullying activities. Unfortunately, r...
Source: International Journal of Child Computer Interaction - August 30, 2016 Category: Child Development Source Type: research

Using the MemoLine to capture changes in user experience over time with children
Publication date: Available online 20 July 2016 Source:International Journal of Child-Computer Interaction Author(s): Gavin Sim, Marije Nouwen, Jorick Vissers, Matthew Horton, Karin Slegers, Bieke Zaman In this paper, we focus on the MemoLine, a retrospective tool for capturing changes in long-term user experience of games with children, which has had little attention from the Child Computer Interaction community. To investigate the appropriateness of the MemoLine, two studies were performed. In the first study, 16 children aged 7–12 were instructed to use the MemoLine at home to reflect on their 4 month experien...
Source: International Journal of Child Computer Interaction - August 8, 2016 Category: Child Development Source Type: research

Research opportunities: Embodied child –computer interaction
Publication date: January 2013 Source:International Journal of Child-Computer Interaction, Volume 1, Issue 1 Author(s): Alissa N. Antle The child–computer-interaction community has been increasingly influenced by an interaction paradigm called embodied interaction. Embodied child–computer interaction is grounded in theories of embodied cognition that include a dynamic systems perspective on children’s development, different mechanisms for offloading cognition to the world, and inter-related theories about how movement informs learning and cognition. The last ten years have seen these perspectives on cognition r...
Source: International Journal of Child Computer Interaction - June 17, 2016 Category: Child Development Source Type: research

A Utopian agenda in child –computer interaction
Publication date: January 2013 Source:International Journal of Child-Computer Interaction, Volume 1, Issue 1 Author(s): Ole Sejer Iversen, Christian Dindler While participatory techniques and practices have become commonplace in parts of the Child–Computer Interaction (CCI) related literature we believe that the tradition of Participatory Design has more to offer CCI. In particular, the Scandinavian Cooperative Design tradition, manifested through the Utopia project, provides a valuable resource for setting an agenda for CCI research that explicitly addresses ideals and values in research and practice. Based on a...
Source: International Journal of Child Computer Interaction - June 17, 2016 Category: Child Development Source Type: research

Child –computer interaction
Publication date: January 2013 Source:International Journal of Child-Computer Interaction, Volume 1, Issue 1 Author(s): J.C. Read, P. Markopoulos (Source: International Journal of Child Computer Interaction)
Source: International Journal of Child Computer Interaction - June 17, 2016 Category: Child Development Source Type: research

Understanding teenagers ’ motivation in participatory design
Publication date: September–December 2013 Source:International Journal of Child-Computer Interaction, Volume 1, Issues 3–4 Author(s): Ole Sejer Iversen, Christian Dindler, Elin Irene Krogh Hansen Engaging children in the design of digital technology is one of the core strands in child–computer interaction literature. However, few studies explore how teenagers as a distinct user group are engaged in Participatory Design activities. Based on a case study comprising ten Participatory Design workshops with teenagers (13–15 years old), we identified a range of tools that designers employed in order to engage ...
Source: International Journal of Child Computer Interaction - June 17, 2016 Category: Child Development Source Type: research

Parent –child interactions during traditional and computer storybook reading for children’s comprehension: Implications for electronic storybook design
Publication date: January 2014 Source:International Journal of Child-Computer Interaction, Volume 2, Issue 1 Author(s): Alexis R. Lauricella, Rachel Barr, Sandra L. Calvert The purpose of this study was to examine how parents and children interact during traditional and computer storybook reading in their home. Thirty-nine, 4-year old children read both a traditional and a computer storybook with a parent. Parent responsiveness and child verbalizations were coded during each type of book reading experience (traditional vs. computer). Parents’ interactions during traditional and computer storybooks were similar ...
Source: International Journal of Child Computer Interaction - June 17, 2016 Category: Child Development Source Type: research

Student behavioral engagement during mathematics educational video game instruction with 11 –14 year olds
Publication date: September 2014 Source:International Journal of Child-Computer Interaction, Volume 2, Issue 3 Author(s): Kirby Deater-Deckard, Shereen El Mallah, Mido Chang, Michael A. Evans, Anderson Norton “Serious digital games” for education are presumed to be engaging, but little is known about whether engagement is ubiquitous, whether it persists over time, whether it is found for all students across the full range of prior gaming experience, and whether it is actually associated with game-based learning outcomes. To address these gaps, student behavioral engagement (i.e., sustained attention, pers...
Source: International Journal of Child Computer Interaction - June 17, 2016 Category: Child Development Source Type: research

Drawing up the rules: Encouraging children ’s rule creation in interactive open-ended play
Publication date: December 2014 Source:International Journal of Child-Computer Interaction, Volume 2, Issue 4 Author(s): Linda de Valk, Tilde Bekker, Berry Eggen When children play games like tag or jump rope, they often combine generally accepted predefined rules with their own invented and negotiated rules. These rules also occur in play with interactive play objects. In this field, we research children’s interactions with open-ended play designs that offer interaction opportunities to which children can attach their own meaning. In this paper, we focus on the different types of rules that are important in op...
Source: International Journal of Child Computer Interaction - June 17, 2016 Category: Child Development Source Type: research

Kids and thermostats: Understanding children ’s involvement with household energy systems
We present a study of family practices around the use of thermostats to control residential heating and cooling systems. Our analysis is focused on the role of children and adolescents and factors that affect their participation in the management of household energy consumption. As “smart” technologies become more common in homes, our goal is to understand how we might involve parents and children together in learning about issues of environmental sustainability. Based on interviews with families, thermostat installers, and a thermostat designer, our findings suggest that thermostats tend to be adult-only devices. Chil...
Source: International Journal of Child Computer Interaction - June 17, 2016 Category: Child Development Source Type: research

Mothers helping their preschool children to spell words: A comparison between interactions using the computer vs. pencil and paper
Publication date: Available online 6 April 2016 Source:International Journal of Child-Computer Interaction Author(s): Dorit Aram, Orit Chorowicz Bar-Am Computers can serve as useful tools in developing children’s literacy. The study compared the nature of mother-child interactions spelling words using a computer vs. pencil and paper and explored whether mothers have a consistent mediation style beyond the writing tool. We videotaped 49 preschoolers and their mothers in their homes, spelling an eight-item shopping list, half of the words using a pencil and half using a computer. We coded the interactions, and comp...
Source: International Journal of Child Computer Interaction - April 6, 2016 Category: Child Development Source Type: research

Designing for young children with autism spectrum disorder: A case study of an iPad app
This report describes the development of an iPad app designed for very young children with autism. We describe methods for user-centred design with relevant stakeholders, expert evaluation and pilot testing of demo versions of the app, and their consequences for the finished game. In a final evaluation with 41 pre-schoolers with autism, average game play over a 2 month period was 11 minutes per day, with no evidence of obsessive behaviour. We discuss how this approach permits individual studies to inform the design of multiple technologies, contributing to dissemination of high standards in how therapeutic and educational ...
Source: International Journal of Child Computer Interaction - April 4, 2016 Category: Child Development Source Type: research

“Facetime doesn’t count”: Video chat as an exception to media restrictions for infants and toddlers
Publication date: Available online 7 March 2016 Source:International Journal of Child-Computer Interaction Author(s): Elisabeth R. McClure, Yulia E. Chentsova-Dutton, Rachel F. Barr, Steven J. Holochwost, W. Gerrod Parrott The American Academy of Pediatrics has historically discouraged media exposure for children under two due to the absence of evidence supporting its benefits and the potential for negative effects (AAP, 2011); however, the AAP has begun to recognize that all screen time may not be equal (Brown, Shifrin, & Hill, 2015). For example, many young children today are geographically separate...
Source: International Journal of Child Computer Interaction - March 8, 2016 Category: Child Development Source Type: research