Foregrounding backstage activities for engaging children in a FabLab for STEM education
This article focuses on the potential of FabLabs in relation to STEM education for non-expert users; more specifically, children of 6–16 years old. We describe two case studies - ‘Wa Make?’ and ‘Making Things!’ - that are part of a long-term process of engaging local non-expert users in FabLab Genk. Although the goal of the two cases was the same (i.e. getting children acquainted with a FabLab), their setups differed completely. By comparing the two cases, we address the importance of backstage activities for engaging non-expert users in STEM-related activities in FabLabs and report on the different front- and ba...
Source: International Journal of Child Computer Interaction - February 14, 2019 Category: Child Development Source Type: research

CyberPLAYce—A tangible, interactive learning tool fostering children’s computational thinking through storytelling
Publication date: Available online 7 February 2019Source: International Journal of Child-Computer InteractionAuthor(s): Arash Soleimani, Danielle Herro, Keith Evan GreenAbstractThe learning environment plays a critical role in a child’s life, affecting both cognitive development and effectiveness in work or play. As the boundary between physical and digital worlds blurs, there is a need for new digital tools and physical environments to support the everyday, cyber-physical interactions of children. This paper presents a Research-through-Design example of CyberPLAYce, a tangible, interactive, learning construction kit for...
Source: International Journal of Child Computer Interaction - February 8, 2019 Category: Child Development Source Type: research

Sparking interest: A design framework for mobile technologies to promote children’s interest in nature
Publication date: Available online 5 February 2019Source: International Journal of Child-Computer InteractionAuthor(s): Saba Kawas, Sarah K. Chase, Jason Yip, Joshua J. Lawler, Katie DavisAbstractCan a mobile app engage children in explorations of the natural world and promote their interest in nature? Drawing on theory related to interest development and research on mobile learning technologies, we derived a set of four design principles to support the development of children’s personal interest in nature. We co-designed with 7 children ages 7–12 a set of design strategies to implement each of the following principles...
Source: International Journal of Child Computer Interaction - February 6, 2019 Category: Child Development Source Type: research

Editorial Board
Publication date: March 2019Source: International Journal of Child-Computer Interaction, Volume 19Author(s): (Source: International Journal of Child Computer Interaction)
Source: International Journal of Child Computer Interaction - February 6, 2019 Category: Child Development Source Type: research

The cloud is the limit: A case study of programming on the web, with the web
Publication date: Available online 22 January 2019Source: International Journal of Child-Computer InteractionAuthor(s): David Weintrop, David Bau, Uri WilenskyAbstractThe last ten years have seen a proliferation of introductory programming environments for younger learners. Increasingly, these environments are moving into the “cloud” where they can be accessed through web browsers and run on a variety of devices including tablets and smartphones. The shift to online settings enables a variety of powerful pedagogical features to be incorporated into the design of these learning environments, including making it easy to ...
Source: International Journal of Child Computer Interaction - January 23, 2019 Category: Child Development Source Type: research

Sensing the invisible: Understanding the perception of indoor air quality among children in low-income families
Publication date: Available online 24 December 2018Source: International Journal of Child-Computer InteractionAuthor(s): Sunyoung Kim, Jennifer A. Senick, Gediminas MainelisAbstractIndoor air pollution is a leading indoor environmental risk factor, especially to individuals already at risk, such as children in low-income families. While studies have shown that occupants’ perceptions plays a significant role in improving indoor air quality (IAQ), little is known about how at-risk, low-income populations perceive and engage in IAQ. In this paper, we sought to understand how low-income families, especially children, perceiv...
Source: International Journal of Child Computer Interaction - December 25, 2018 Category: Child Development Source Type: research

Tangible and graphical programming with experienced children: A mixed methods analysis
This study applies a mixed methods approach to analyze usability, collaboration, and playfulness aspects in introductory programming activities with tangible and graphical user interfaces of two groups of students (24 primary-scholars, 8-9yo; and 14 high-scholars, 12-13yo). The students had prior experience with the two interfaces, having used them in a previous study, a year earlier. In the present work, students started programming in dyads and used both interfaces (graphical - tangible) once again, but without scaffolding and user instructions. Initially, the students carried out programming tasks and then they were all...
Source: International Journal of Child Computer Interaction - December 18, 2018 Category: Child Development Source Type: research

Young children’s conceptions of computers, code, and the Internet
Publication date: Available online 30 November 2018Source: International Journal of Child-Computer InteractionAuthor(s): Pekka Mertala (Source: International Journal of Child Computer Interaction)
Source: International Journal of Child Computer Interaction - December 1, 2018 Category: Child Development Source Type: research

Editorial — Special Issue on Computational Thinking and Coding in Childhood
Publication date: Available online 13 November 2018Source: International Journal of Child-Computer InteractionAuthor(s): Kate Howland, Judith Good, Judy Robertson, Andrew Manches (Source: International Journal of Child Computer Interaction)
Source: International Journal of Child Computer Interaction - November 30, 2018 Category: Child Development Source Type: research

Editorial special issue on assumptions about the concept of childhood and the roles of children in design
Publication date: Available online 19 November 2018Source: International Journal of Child-Computer InteractionAuthor(s): Tilde Bekker, Wolmet Barendregt, Helle Marie Skovbjerg, Monica Landoni, Emma Nicol, Elisa Rubegni (Source: International Journal of Child Computer Interaction)
Source: International Journal of Child Computer Interaction - November 21, 2018 Category: Child Development Source Type: research

Editorial Board
Publication date: November 2018Source: International Journal of Child-Computer Interaction, Volume 18Author(s): (Source: International Journal of Child Computer Interaction)
Source: International Journal of Child Computer Interaction - November 15, 2018 Category: Child Development Source Type: research

Editorial - Special issue on computational thinking and coding in childhood
Publication date: Available online 13 November 2018Source: International Journal of Child-Computer InteractionAuthor(s): Kate Howland, Judith Good, Judy Robertson, Andrew Manches (Source: International Journal of Child Computer Interaction)
Source: International Journal of Child Computer Interaction - November 14, 2018 Category: Child Development Source Type: research

Embedding immersive virtual reality in classrooms: Ethical, organisational and educational lessons in bridging research and practice
Publication date: Available online 29 October 2018Source: International Journal of Child-Computer InteractionAuthor(s): Erica Southgate, Shamus P. Smith, Chris Cividino, Shane Saxby, Jivvel Kilham, Graham Eather, Jill Scevak, David Summerville, Rachel Buchanan, Candece BerginAbstractIncreasing numbers of children and young people are experiencing immersive virtual reality as part of leisure and schooling. Immersive virtual reality mediated through head-mounted displays presents significant challenges as well as tantalising opportunities for learning within schools. The purpose of this paper is to report on key issues that ...
Source: International Journal of Child Computer Interaction - October 29, 2018 Category: Child Development Source Type: research

Assessing computational thinking process using a multiple evaluation approach
This study explored the ways that the Computational Thinking (CT) process can be evaluated in a classroom environment. Thirty Children aged 10 - 11 years, from a primary school in London took part in a game-making project using the Scratch and Alice 2.4 applications for eight months. For the focus of this specific paper, data from participant observations, informal conversations, problem-solving sheets, semi-structured interviews and children’s completed games were used to make sense of elements of the computational thinking process and approaches to evaluate these elements in a computer game design context. The discussi...
Source: International Journal of Child Computer Interaction - October 25, 2018 Category: Child Development Source Type: research

Mediating family play: Exploring the expectations of digital media through a mobile application designed to facilitate real-world child-parent play
This article highlights the necessity of considering socio-cultural values and attitudes when designing digital media, through presenting a study that explores parental attitudes toward play and digital media in childhood. Here we present a study examining the effectiveness of a mobile application designed to encourage real-world play between parents and their children (aged three to five years old). A series of quasi-naturalistic play spaces were created in child-centric organisations with parents visiting these organisations invited to use the play space - including tablet devices loaded with the application. Surveys –...
Source: International Journal of Child Computer Interaction - October 24, 2018 Category: Child Development Source Type: research