Designing an educational interactive eBook for newly diagnosed children with type 1 diabetes: Mapping a new design space
Publication date: Available online 22 October 2018Source: International Journal of Child-Computer InteractionAuthor(s): Damyanka Tsvyatkova, Cristiano StorniAbstractIn this paper, we report on a project investigating the role of Interactive Technologies (IT) and participatory design methods in supporting self-care practices in paediatric Type 1 Diabetes Mellitus (T1DM). In particular, we discuss the design of an educational interactive eBook to support newly diagnosed children and their families in learning about effective management outside the clinical-medical consultation. We use our design as an illustration of a poten...
Source: International Journal of Child Computer Interaction - October 24, 2018 Category: Child Development Source Type: research

Socially adaptive electronic partners for improved support of children’s values: An empirical study with a location-sharing mobile app
Publication date: Available online 16 October 2018Source: International Journal of Child-Computer InteractionAuthor(s): Alex Kayal, M. Birna van Riemsdijk, Mark A. Neerincx, Willem-Paul BrinkmanAbstractMobile location-sharing technology is increasingly being used by parents to locate their children. Research shows that these technologies may pose risks to important user values such as privacy and responsibility, while they aim to promote others such as family security. As a solution, we proposed the use of Social Commitment (SC) models for governing the sharing and receiving of data. A social commitment represents an agree...
Source: International Journal of Child Computer Interaction - October 16, 2018 Category: Child Development Source Type: research

A design case study of a tangible system supporting young english language learners
We present a tangible reading system called PhonoBlocks that supports children learning English letter-sound correspondences. PhonoBlocks uses 3D tangible letters that change colour to draw attention to the moment that adding other letters changes the sounds. We then present a mixed-methods case study with ten Mandarin-speaking children in China using our system. Results showed that the Chinese children achieved significant learning gains relative to their baseline performance after PhonoBlocks instruction. The results also point to design features of our system that enabled behaviours that are correlated with learning. We...
Source: International Journal of Child Computer Interaction - August 21, 2018 Category: Child Development Source Type: research

Editorial Board
Publication date: September 2018Source: International Journal of Child-Computer Interaction, Volume 17Author(s): (Source: International Journal of Child Computer Interaction)
Source: International Journal of Child Computer Interaction - August 2, 2018 Category: Child Development Source Type: research

Editorial: Special Issue on Assumptions About the Concept of Childhood and the Roles of Children in Design
Publication date: September 2018Source: International Journal of Child-Computer Interaction, Volume 17Author(s): (Source: International Journal of Child Computer Interaction)
Source: International Journal of Child Computer Interaction - August 2, 2018 Category: Child Development Source Type: research

t-books: A block interface for young children’s narrative construction
This article presents a body of work developed to focus on the development of innovative learning materials that promote young children’s exploration and collaborative playful learning that have been deeply inspired by Seymour Papert. Through this contribution, we highlight how his research and published concepts have had a fundamental influence upon the development of t-books, a digital manipulative that aims at promoting scaffolded, collaborative and creative storytelling. (Source: International Journal of Child Computer Interaction)
Source: International Journal of Child Computer Interaction - July 26, 2018 Category: Child Development Source Type: research

How do you feel about learning to code? Investigating the effect of children’s attitudes towards coding using eye-tracking
In this study, eye-tracking activity was used to measure children’s learning and activity indicators. The goal of the study is to utilize eye-tracking to understand children’s activity while they learn how to code and to investigate any potential association between children’s attitudes and their gaze. In this contribution, we designed an experiment with 44 children (between 8 and 17 years old) who participated in a full-day construction-based coding activity. We recorded their gaze while they were working and captured their attitudes in relation to their learning, excitement and intention. The results showed a signi...
Source: International Journal of Child Computer Interaction - July 10, 2018 Category: Child Development Source Type: research

Orchestrating experts’ assumptions and children’s values in the design of Virtual Heritage experiences
Publication date: Available online 19 February 2018Source: International Journal of Child-Computer InteractionAuthor(s): Marie-Monique Schaper, Maria Santos, Narcis ParesAbstractThe roles that children are allowed to play in the co-design of an interactive experience are strongly influenced and determined by the views of designers and other adult stakeholders on childhood, as well as by their expectations of children’s skills and cognitive capacities. In this paper, we contrast these assumptions in the design of a Virtual Heritage experience for guided school visits at an archaeological site. The goal of our study was to...
Source: International Journal of Child Computer Interaction - July 10, 2018 Category: Child Development Source Type: research

A perceptual and behavioral analysis of facial cues to deception in interactions between children and a virtual agent
This study focused on the facial expressions that children exhibit while trying to deceive a virtual agent. An interactive lie elicitation game was developed to record children’s facial expressions during deceptive and truthful utterances. Our participants did this task either alone or in the presence of peers. A manual method and an automatic recognition approach were used to examine facial expressions and facial action units (AUs). Results show that the facial expressions of deceivers differ from those of truth-tellers: most clearly, they try to cover their lie as they smile significantly more often than truthful child...
Source: International Journal of Child Computer Interaction - July 10, 2018 Category: Child Development Source Type: research

TitanTutor: An educational technology solution co-designed by children from different age groups and socio-economic backgrounds
We describe the design-evaluation iterations that produced the TitanTutor system. The results show that designing with a mixed team of children has clear benefits but that there are obstacles that have to be overcome to reach successful design outcomes. (Source: International Journal of Child Computer Interaction)
Source: International Journal of Child Computer Interaction - July 10, 2018 Category: Child Development Source Type: research

Co-designing with children a collaborative augmented reality book based on a primary school textbook
Publication date: March 2018Source: International Journal of Child-Computer Interaction, Volume 15Author(s): Haifa Alhumaidan, Kathy Pui Ying Lo, Andrew SelbyAbstractAugmented Reality (AR)1 has been proven to support collaboration when used in different contexts. AR Books have been developed for children in different contexts including entertainment and education. However, the involvement of children in designing AR Books based on the actual school textbooks has not been covered previously. This paper presents co-design process of involving primary school children in the design and evaluation of an AR textbook for collabo...
Source: International Journal of Child Computer Interaction - July 10, 2018 Category: Child Development Source Type: research

FUTUREGYM: A gymnasium with interactive floor projection for children with special needs
Publication date: March 2018Source: International Journal of Child-Computer Interaction, Volume 15Author(s): Issey Takahashi, Mika Oki, Baptiste Bourreau, Itaru Kitahara, Kenji SuzukiAbstractInterpersonal interaction is one of the fundamental factors for successful inclusion in education for children with special needs, including children suffering from autism spectrum disorders (ASD) and/or intellectual disabilities (ID). In order to increase opportunities for interpersonal interactions among children, an interactive school gymnasium called FUTUREGYM, with a large-scale, interactive floor projection system in a school set...
Source: International Journal of Child Computer Interaction - July 10, 2018 Category: Child Development Source Type: research

Editorial Board
Publication date: March 2018Source: International Journal of Child-Computer Interaction, Volume 15Author(s): (Source: International Journal of Child Computer Interaction)
Source: International Journal of Child Computer Interaction - July 10, 2018 Category: Child Development Source Type: research

“Alright, what do we need?”: A study of young coders’ collaborative dialogue
This article reports on a deep qualitative analysis of six collaborative student pairs. We examine the ways in which pair programming practices emerge organically within elementary school collaborations, including the ways in which students’ roles arise, equity of contributions to the dialogue, and how students manage their responsibilities during the collaborative process. Our results show that for some student pairs, making suggestions in the dialogue is a natural mechanism for swapping control, whereas for other students, the transition from “driver” to “navigator” requires substantial scaffolding. The finding...
Source: International Journal of Child Computer Interaction - July 10, 2018 Category: Child Development Source Type: research

The art of the Wunderlich cube and the development of spatial abilities
Publication date: Available online 26 March 2018Source: International Journal of Child-Computer InteractionAuthor(s): Victor Winter, Betty Love, Cindy CorritoreAbstractThis paper advocates for a future where the teaching of math and art are harmoniously intertwined as they were in the days of da Vinci. In this future, code provides the “brush” that enables the expression of artistic ideas and mathematical structures in digital and digitally-fabricated mediums. This educational idea is motivated by (1) literature supporting the position that visual thinking and spatial reasoning significantly impact STEAM disciplines, a...
Source: International Journal of Child Computer Interaction - July 10, 2018 Category: Child Development Source Type: research