Co-designing with children a collaborative augmented reality book based on a primary school textbook
Publication date: March 2018Source: International Journal of Child-Computer Interaction, Volume 15Author(s): Haifa Alhumaidan, Kathy Pui Ying Lo, Andrew SelbyAbstractAugmented Reality (AR)1 has been proven to support collaboration when used in different contexts. AR Books have been developed for children in different contexts including entertainment and education. However, the involvement of children in designing AR Books based on the actual school textbooks has not been covered previously. This paper presents co-design process of involving primary school children in the design and evaluation of an AR textbook for collabo...
Source: International Journal of Child Computer Interaction - July 5, 2018 Category: Child Development Source Type: research

FUTUREGYM: A gymnasium with interactive floor projection for children with special needs
Publication date: March 2018Source: International Journal of Child-Computer Interaction, Volume 15Author(s): Issey Takahashi, Mika Oki, Baptiste Bourreau, Itaru Kitahara, Kenji SuzukiAbstractInterpersonal interaction is one of the fundamental factors for successful inclusion in education for children with special needs, including children suffering from autism spectrum disorders (ASD) and/or intellectual disabilities (ID). In order to increase opportunities for interpersonal interactions among children, an interactive school gymnasium called FUTUREGYM, with a large-scale, interactive floor projection system in a school set...
Source: International Journal of Child Computer Interaction - July 5, 2018 Category: Child Development Source Type: research

Editorial Board
Publication date: March 2018Source: International Journal of Child-Computer Interaction, Volume 15Author(s): (Source: International Journal of Child Computer Interaction)
Source: International Journal of Child Computer Interaction - July 5, 2018 Category: Child Development Source Type: research

A perceptual and behavioral analysis of facial cues to deception in interactions between children and a virtual agent
This study focused on the facial expressions that children exhibit while trying to deceive a virtual agent. An interactive lie elicitation game was developed to record children’s facial expressions during deceptive and truthful utterances. Our participants did this task either alone or in the presence of peers. A manual method and an automatic recognition approach were used to examine facial expressions and facial action units (AUs). Results show that the facial expressions of deceivers differ from those of truth-tellers: most clearly, they try to cover their lie as they smile significantly more often than truthful child...
Source: International Journal of Child Computer Interaction - July 5, 2018 Category: Child Development Source Type: research

TitanTutor: An educational technology solution co-designed by children from different age groups and socio-economic backgrounds
We describe the design-evaluation iterations that produced the TitanTutor system. The results show that designing with a mixed team of children has clear benefits but that there are obstacles that have to be overcome to reach successful design outcomes. (Source: International Journal of Child Computer Interaction)
Source: International Journal of Child Computer Interaction - July 5, 2018 Category: Child Development Source Type: research

“Alright, what do we need?”: A study of young coders’ collaborative dialogue
This article reports on a deep qualitative analysis of six collaborative student pairs. We examine the ways in which pair programming practices emerge organically within elementary school collaborations, including the ways in which students’ roles arise, equity of contributions to the dialogue, and how students manage their responsibilities during the collaborative process. Our results show that for some student pairs, making suggestions in the dialogue is a natural mechanism for swapping control, whereas for other students, the transition from “driver” to “navigator” requires substantial scaffolding. The finding...
Source: International Journal of Child Computer Interaction - July 5, 2018 Category: Child Development Source Type: research

The art of the Wunderlich cube and the development of spatial abilities
Publication date: Available online 26 March 2018Source: International Journal of Child-Computer InteractionAuthor(s): Victor Winter, Betty Love, Cindy CorritoreAbstractThis paper advocates for a future where the teaching of math and art are harmoniously intertwined as they were in the days of da Vinci. In this future, code provides the “brush” that enables the expression of artistic ideas and mathematical structures in digital and digitally-fabricated mediums. This educational idea is motivated by (1) literature supporting the position that visual thinking and spatial reasoning significantly impact STEAM disciplines, a...
Source: International Journal of Child Computer Interaction - July 5, 2018 Category: Child Development Source Type: research

Physical computing with plug-and-play toolkits:Key recommendations for collaborative learning implementations
Publication date: Available online 31 March 2018Source: International Journal of Child-Computer InteractionAuthor(s): Eva-Sophie Katterfeldt, Mutlu Cukurova, Daniel Spikol, David CuartiellesAbstractPhysical computing toolkits have long been used in educational contexts to learn about computational concepts by engaging in the making of interactive projects. This paper presents a comprehensive toolkit that can help educators teach programming with an emphasis on collaboration, and provides suggestions for its effective pedagogical implementation. The toolkit comprises the Talkoo kit with physical computing plug-and-play modu...
Source: International Journal of Child Computer Interaction - July 5, 2018 Category: Child Development Source Type: research

Constructionist visions: Hard fun with serious games
Publication date: Available online 8 April 2018Source: International Journal of Child-Computer InteractionAuthor(s): Yasmin B. KafaiAbstractMaking games is a prime example of constructionist learning, in particular in the age of digital play. Papert saw the relevance of making games for learning and literacy in terms of two powerful ideas: objects-to-think-with and hard fun. The article reviews reasons for the failure and successes of constructionist gaming over the last two decades. (Source: International Journal of Child Computer Interaction)
Source: International Journal of Child Computer Interaction - July 5, 2018 Category: Child Development Source Type: research

Children challenging the design of half-baked games: Expressing values through the process of game modding
Publication date: Available online 21 April 2018Source: International Journal of Child-Computer InteractionAuthor(s): Chronis Kynigos, Nikoleta YiannoutsouAbstractIn this paper we look at the potential educational value of placing children in a dual role of identifying and changing rules and values embedded in digital games by hacking them. Children’s participation in the design of learning technologies is a difficult challenge to address, due to limitations in children’s domain-knowledge around which these technologies are developed. Their role in the design process is thus usually limited to that of a user or tester....
Source: International Journal of Child Computer Interaction - July 5, 2018 Category: Child Development Source Type: research

Socializers, achievers or both? Value-based roles of children in technology design projects
Publication date: Available online 22 April 2018Source: International Journal of Child-Computer InteractionAuthor(s): Marianne Kinnula, Netta Iivari, Minna Isomursu, Henrietta KinnulaAbstractWe have examined value creation in projects aiming at teaching children design related skills. Our results show that in addition to the roles defined by adults for children in the technology design process children adopt various roles in situ by themselves. We utilized in our analysis a value creation lens, Schwartz’s model of universal values, and Self-Determination Theory. We did this to see in what roles the children were successf...
Source: International Journal of Child Computer Interaction - July 5, 2018 Category: Child Development Source Type: research

BlockyTalky: New programmable tools to enable students’ learning networks
We describe the design of a new programming environment that addresses both of these needs. It empowers adolescents to design, make, and program interactive, tangible networked technologies, indicating the feasibility of networked technology as a design and programming genre for youth. We show how distributed programming tools can offer young people agency to work within a variety of collaboration structures.We present results from two U.S. middle school classroom implementations. Students created a wide variety of projects that included interaction design, physical artifact design and making, and network programming. Stud...
Source: International Journal of Child Computer Interaction - July 5, 2018 Category: Child Development Source Type: research

A comparative study into how pupils can play different roles in co-design activities
Publication date: Available online 30 April 2018Source: International Journal of Child-Computer InteractionAuthor(s): Monica Landoni, Elisa Rubegni, Emma NicolAbstractWe explore the roles children play in the design and evaluation of technological tools in a formal educational environment. In order to do so, we describe two separate projects set in a formal educational context: primary schools, with children aged 8–10, in Switzerland (called PADS), and with older students, 11–12, in Scotland (called CHIS). In the first case the teacher and pupils were co-designing a novel application to support the creation of multimed...
Source: International Journal of Child Computer Interaction - July 5, 2018 Category: Child Development Source Type: research

How block-based, text-based, and hybrid block/text modalities shape novice programming practices
Publication date: Available online 7 May 2018Source: International Journal of Child-Computer InteractionAuthor(s): David Weintrop, Uri WilenskyAbstractThere is growing diversity in the design of introductory programming environments. Where once all novices learned to program in conventional text-based languages, today, there exists a growing ecosystem of approaches to programming including graphical, tangible, and scaffolded text environments. To date, relatively little work has explored the relationship between the design of novice programming environments and the programming practices they engender in their users. This p...
Source: International Journal of Child Computer Interaction - July 5, 2018 Category: Child Development Source Type: research

Designing for learning mathematics through programming: A case study of pupils engaging with place value
We report a case study of how these activities were implemented in two primary classes. Our findings constitute a kind of existence theorem: that with carefully designed and sequenced learning activities and appropriate teacher support, this approach can allow pupils to engage with difficult mathematical ideas in new, meaningful and generalisable ways. We also point to the challenges which emerged through this process in ensuring pupils encounter these mathematical ideas. (Source: International Journal of Child Computer Interaction)
Source: International Journal of Child Computer Interaction - July 5, 2018 Category: Child Development Source Type: research