Apple 1984
(Source: Positive Technology Journal)
Source: Positive Technology Journal - January 23, 2014 Category: Technology Consultants Tags: Vintage computing Source Type: blogs

Speaking and cognitive distractions during EEG-based brain control of a virtual neuroprosthesis-arm
CONCLUSION: People who have relatively good movement control of an EEG-based BCI may be able to speak and perform other cognitively engaging activities with only a minor drop in BCI-control performance. (Source: Positive Technology Journal)
Source: Positive Technology Journal - December 24, 2013 Category: Technology Consultants Tags: Brain-computer interface Neurotechnology & neuroinformatics Source Type: blogs

Case hand prosthesis with sense of touch allows amputees to feel
Via MedgadgetThere have been a few attempts at simulating a sense of touch in prosthetic hands, but a recently released video from Case Western Reserve University demonstrates newly developed haptic technology that looks convincingly impressive. Here’s a video of an amputee wearing a prosthetic hand with a sensor on the forefinger, while blindfolded and wearing headphones that block any hearing, pulling stems off of cherries. The first part of the video shows him doing it with the sensor turned off and then when it’s activated.For a picture of the electrode technology, please visit:http://www.flickr.com/photos/tyl...
Source: Positive Technology Journal - December 24, 2013 Category: Technology Consultants Tags: Neurotechnology & neuroinformatics Source Type: blogs

NeuroOn mask improves sleep and helps manage jet lag
Via MedgadgetA group of Polish engineers is working on a smart sleeping mask that they hope will allow people to get more out of their resting time, as well as allow for unusual sleeping schedules that would particularly benefit those who are often on-call. The NeuroOn mask will have an embedded EEG for brain wave monitoring, EMG for detecting muscle motion on the face, and sensors that can track whether your pupils are moving and whether they are going through REM. The team is currently raising money on Kickstarter where you can pre-order your own NeuroOn once it’s developed into a final product. (Source: Positive Technology Journal)
Source: Positive Technology Journal - December 24, 2013 Category: Technology Consultants Tags: Future interfaces Meditation & brain Neurotechnology neuroinformatics Pervasive computing Physiological Computing Self-Tracking Wearable mobile Source Type: blogs

The Creative Link: Investigating the Relationship Between Social Network Indices, Creative Performance and Flow in Blended Teams
This study presents findings of an exploratory study, which has investigated the relationship between indices of social network structure, flow and creative performance in students collaborating in blended setting. Thirty undergraduate students enrolled in a Media Psychology course were included in five groups, which were tasked with designing a new technology-based psychological application. Team members collaborated over a twelve-week period using two main modalities: face-to-face meeting sessions in the classroom (once a week) and virtually using a groupware tool. Social network indicators of group interaction and prese...
Source: Positive Technology Journal - December 24, 2013 Category: Technology Consultants Tags: Creativity and computers Research tools Source Type: blogs

Evaluation of neurofeedback in ADHD: The long and winding road.
Authors: Arns M, Heinrich H, Strehl UAmong the clinical applications of neurofeedback, most research has been conducted in ADHD. As an introduction a short overview of the general history of neurofeedback will be given, while the main part of the paper deals with a review of the current state of neurofeedback in ADHD. A meta-analysis on neurofeedback from 2009 found large effect sizes for inattention and impulsivity and medium effects sizes for hyperactivity. Since 2009 several new studies, including 4 placebo-controlled studies, have been published. These latest studies are reviewed and discussed in more detail. The revie...
Source: Positive Technology Journal - December 24, 2013 Category: Technology Consultants Tags: Biofeedback & neurofeedback Source Type: blogs

Effectiveness and feasibility of virtual reality and gaming system use at home by older adults for enabling physical activity to improve health-related domains: a systematic review
CONCLUSIONS: existing evidence to support the feasibility and effectiveness VR/gaming systems use by older adults at home to enable physical activity to address impairments, activity limitations and participation is weak with a high risk of bias. The findings of this review may inform future, more rigorous research. (Source: Positive Technology Journal)
Source: Positive Technology Journal - December 24, 2013 Category: Technology Consultants Tags: Serious games Virtual worlds Source Type: blogs

Cubli
Researchers at the Institute for Dynamic Systems and Control, ETH Zurich, Switzerland developed a small cube (cm 15X15X15) that can jump up and balance on its corner. Reaction wheels mounted on three faces of the cube rotate at high angular velocities and then brake suddenly, causing the Cubli to jump up. Once the Cubli has almost reached the corner stand up position, controlled motor torques are applied to make it balance on its corner. In addition to balancing, the motor torques can also be used to achieve a controlled fall such that the Cubli can be commanded to fall in any arbitrary direction. Combining these...
Source: Positive Technology Journal - December 22, 2013 Category: Technology Consultants Tags: Blue sky Source Type: blogs

New Scientist: Mind-reading light helps you stay in the zone
This article appeared in print under the headline "Stay in the zone" (Source: Positive Technology Journal)
Source: Positive Technology Journal - December 21, 2013 Category: Technology Consultants Tags: Brain training & cognitive enhancement Mental practice mental simulation Neurotechnology neuroinformatics Source Type: blogs

Effectiveness and feasibility of virtual reality and gaming system use at home by older adults
CONCLUSIONS: existing evidence to support the feasibility and effectiveness VR/gaming systems use by older adults at home to enable physical activity to address impairments, activity limitations and participation is weak with a high risk of bias. The findings of this review may inform future, more rigorous research. (Source: Positive Technology Journal)
Source: Positive Technology Journal - December 21, 2013 Category: Technology Consultants Tags: Cybertherapy Serious games Virtual worlds Source Type: blogs

Happy Christmas from Positive Technology Journal
(Source: Positive Technology Journal)
Source: Positive Technology Journal - December 21, 2013 Category: Technology Consultants Source Type: blogs

Tricking the brain with transformative virtual reality
(Source: Positive Technology Journal)
Source: Positive Technology Journal - December 19, 2013 Category: Technology Consultants Tags: Telepresence & virtual presence Virtual worlds Source Type: blogs

Real-Time fMRI Pattern Decoding and Neurofeedback Using FRIEND: An FSL-Integrated BCI Toolbox
Authors: Sato JR, Basilio R, Paiva FF, Garrido GJ, Bramati IE, Bado P, Tovar-Moll F, Zahn R, Moll JAbstract. The demonstration that humans can learn to modulate their own brain activity based on feedback of neurophysiological signals opened up exciting opportunities for fundamental and applied neuroscience. Although EEG-based neurofeedback has been long employed both in experimental and clinical investigation, functional MRI (fMRI)-based neurofeedback emerged as a promising method, given its superior spatial resolution and ability to gauge deep cortical and subcortical brain regions. In combination with improved computatio...
Source: Positive Technology Journal - December 8, 2013 Category: Technology Consultants Tags: Biofeedback & neurofeedback Neurotechnology neuroinformatics Source Type: blogs

iMirror
Take back your mornings with the iMirror – the interactive mirror for your home. Watch the video for a live demo! (Source: Positive Technology Journal)
Source: Positive Technology Journal - December 8, 2013 Category: Technology Consultants Tags: Augmented/mixed reality Future interfaces Source Type: blogs

How to use mind-controlled robots in manufacturing, medicine
via KurzweilAIUniversity at Buffalo researchers are developing brain-computer interface (BCI) devices to mentally control robots.“The technology has practical applications that we’re only beginning to explore,” said Thenkurussi “Kesh” Kesavadas, PhD, UB professor of mechanical and aerospace engineering and director of UB’s Virtual Reality Laboratory. “For example, it could help paraplegic patients to control assistive devices, or it could help factory workers perform advanced manufacturing tasks.”Most BCI research has involved expensive, invasive BCI devices that are inserted into the brain, and used mostly...
Source: Positive Technology Journal - December 8, 2013 Category: Technology Consultants Tags: AI & robotics Brain-computer interface Source Type: blogs