Effectiveness and feasibility of virtual reality and gaming system use at home by older adults

CONCLUSIONS: existing evidence to support the feasibility and effectiveness VR/gaming systems use by older adults at home to enable physical activity to address impairments, activity limitations and participation is weak with a high risk of bias. The findings of this review may inform future, more rigorous research.
Source: Positive Technology Journal - Category: Technology Consultants Tags: Cybertherapy Serious games Virtual worlds Source Type: blogs