Gamification leads tech health engagement surge

“The study found gamification, the use of game-like features in nongame situations to motivate a change in behaviour, is the most prevalent, used by 62 per cent of employers and and ranked highest in employers’ perception of effectiveness. The study defined gamification as initiatives that included games, contests, or game-like elements such as lotteries, points, [...]
Source: ICMCC: The International Council on Medical and Care Compunetics - Category: Information Technology Authors: Tags: News Engagement games Source Type: news