Evaluating autostereoscopic 3D baseball games using signal detection theory and receiver operating characteristic space

This study investigates the effects of display technique (2D, autostereoscopic 3D), ball speed (138, 140 km/h), and operation time (5, 10, 15 min) on the four outcomes of signal detection theory (SDT) (i.e., hit, miss, false alarm, correct rejection), β, d’, receiver operating characteristic (ROC) space, Simulator Sickness Questionnaire (SSQ), and the iGroup Presence Questionnaire (IPQ). The results indicated that the display technique was significant on the hit rate, SSQ, and IPQ, where a higher hit rate, visual fatigue, and IPQ were found in the 3D technique. The results also showed that the ball speed was significant on the miss rate and d’, where a low miss rate and high d’ were found in the higher speed of 138 km/h. The results further demonstrated that the operation time was significant on the false alarm rate, correct rejection rate, d’, SSQ, and IPQ, with a long operation time being associated with a better performance for every variable, except the SSQ.Relevance to industryFrom the results obtained regarding the ROC space, this study found that the possibility of participants’ misjudgements was low, and the accuracy of this research is considered reliable. The results of this study could serve as a reference for N3DS and game manufacturers in designing future products.
Source: International Journal of Industrial Ergonomics - Category: Occupational Health Source Type: research