Serious Gaming and Gamification Education in Health Professions: Systematic Review
Conclusions: Serious gaming/gamification appears to be at least as effective as controls, and in many studies, more effective for improving knowledge, skills, and satisfaction. However, the available evidence is mostly of low quality and calls for further rigorous, theory-driven research.
Source: Journal of Medical Internet Research - Category: General Medicine Authors: Sarah Victoria Gentry Andrea Gauthier Beatrice L ' Estrade Ehrstrom David Wortley Anneliese Lilienthal Lorainne Tudor Car Shoko Dauwels-Okutsu Charoula K Nikolaou Nabil Zary James Campbell Josip Car Source Type: research
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