Constructionist visions: Hard fun with serious games

Publication date: Available online 8 April 2018Source: International Journal of Child-Computer InteractionAuthor(s): Yasmin B. KafaiAbstractMaking games is a prime example of constructionist learning, in particular in the age of digital play. Papert saw the relevance of making games for learning and literacy in terms of two powerful ideas: objects-to-think-with and hard fun. The article reviews reasons for the failure and successes of constructionist gaming over the last two decades.
Source: International Journal of Child Computer Interaction - Category: Child Development Source Type: research